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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) MOBA °ÔÀÓ ³» ¿å¼³ ³×Æ®¿öÅ© ºÐ¼®À» ÅëÇÑ ³ôÀº ¿µÇâ·ÂÀ» °¡Áø ¾Ç¼º À¯Àú ŽÁö ¹æ¾È
¿µ¹®Á¦¸ñ(English Title) Detection of Malicious Users with High Influence through Foul Language Network Analysis in MOBA Games
ÀúÀÚ(Author) ¾Èµ¿Çö   ±èÈÖ°­   Dong hyun Ahn   Huy kang Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 45 NO. 12 PP. 1312 ~ 1318 (2018. 12)
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(Korean Abstract)
¿Â¶óÀÎ °ÔÀÓ »ê¾÷ÀÇ ¹ßÀü°ú ´õºÒ¾î °ÔÀÓ ³» ¾ð¾îÆø·ÂÀº ½É°¢ÇÑ »çȸÀû ¹®Á¦·Î ¶°¿À¸£°í ÀÖ´Ù. ÇÏÁö¸¸ ´Ü¼øÇÑ ÇÊÅ͸µÀ̳ª ½Å°íÁ¦µµ·Î´Â ±Ùº»ÀûÀÎ ¹®Á¦¸¦ ÇØ°áÇϱ⠽±Áö ¾Ê´Ù. µû¶ó¼­ º» ³í¹®¿¡¼­´Â ¿å¼³ÀÇ ÀüÆÄ°æÇ⠺м®°ú ¾ð¾îÆø·Â Áß½ÉÀ¯Àú ŽÁö¸¦ À§ÇÑ ¼Ò¼È ³×Æ®¿öÅ©°üÁ¡¿¡¼­ÀÇ ºÐ¼®¹æ¹ýÀ» Á¦¾ÈÇÑ´Ù. ÀÌ ¹æ¹ýÀ» ÀÌ¿ëÇÏ¿© Àü ¼¼°èÀûÀ¸·Î Àα⸦ ²ø°í ÀÖ´Â MOBA(Multiplayer Online Battle Arena)À帣 °ÔÀÓÀÎ DotA 2ÀÇ Ã¤ÆÃ·Î±× ºÐ¼®¿¡ Àû¿ëÇÏ¿´´Ù. MOBA °ÔÀÓÀÇ °æ¿ì, ÇϳªÀÇ Å¥(¸ÅÄ¡)¿¡ ¼ÓÇÏ´Â À¯Àú°¡ Á¦ÇѵǾîÀÖ¾î ´Ù¸¥ À帣ÀÇ °ÔÀÓº¸´Ù ¿å¼³ ³×Æ®¿öÅ©¸¦ ºÐ¼®Çϱâ ÁÁÀº Ç÷§ÆûÀÌ´Ù. ¿å¼³À» ³²¹ßÇÏ´Â ¾Ç¼º À¯ÀúÀÇ °æ¿ì ³×Æ®¿öÅ©¸¦ Çü¼ºÇßÀ» ¶§ ³ôÀº Á߽ɼº(Centrality)À» °®´Â °æÇâÀÌ ÀÖ´Ù. ÀÌ·¯ÇÑ Æ¯Â¡À» ÀÌ¿ëÇÏ¿© ³×Æ®¿öÅ©¿¡¼­ ¿å¼³ÀÌ ÀüÆĵǴ °æÇâÀ» ÆľÇÇÏ°í Á߽ɼº(Centrality)ÀÌ ³ôÀº À¯Àú¸¦ ŽÁöÇÏ¿´´Ù. ¶ÇÇÑ ÇØ´ç À¯Àú¸¦ Á¦ÀçÇßÀ» ¶§ Àüü ³×Æ®¿öÅ©¿¡ ¹ÌÄ¡´Â ¿µÇâÀ» ºÐ¼®ÇÏ¿´´Ù. º» ³í¹®¿¡¼­ Á¦¾ÈÇÑ ¹æ¹ýÀ» ÀÌ¿ëÇÏ¸é ¿å¼³ »ç¿ëÀ¸·Î ³ª»Û ¿µÇâÀ» ¹ÌÄ¥ ¼ö ÀÖ´Â ¾Ç¼ºÀ¯Àú¸¦ ŽÁöÇÒ ¼ö ÀÖ¾ú´Ù. ÇâÈÄ¿¡´Â À¯ÀúµéÀÇ ¿å¼³ ÀüÆÄ À¯ÇüÀ» ºÐ·ùÇÏ°í °¢ À¯ÇüÀÇ À¯ÀúµéÀÌ °®´Â Ư¡À» ºÐ¼®ÇÑ´Ù.
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(English Abstract)
In relation to the online game industry, verbal violence in the game has become a serious social problem. However, it is difficult to solve fundamental problems by simply filtering or using reporting systems. This study proposed a method to analyze the propagation tendency of the foul language and to detect malicious users in social network perspective. This method was applied to the analysis of the chat log of Defense of the Ancients 2(DotA 2), a popular MOBA(Multiplayer Online Battle Arena) genre game around the world. In the case of MOBA games, there are usually limited users belonging to one queue, which is a good platform for analyzing foul language networks as compared to other games. Verbally abusive malicious users tend to have high centrality when they form a network. Using these features, we analyzed the propagation tendency of the foul language on the network and detected users with high centrality. We also analyzed the effect on the whole network when the user was restricted. With the proposed method, we were able to detect malicious users who used the foul language. For future works, we will classify the spreading types in the foul language network and analyze users for each type.
Å°¿öµå(Keyword) ¼Ò¼È ³×Æ®¿öÅ© ºÐ¼®   MOBA   À¯Àú ÇàÀ§ ºÐ¼®   ¾ð¾î Æø·Â   social network analysis   MOBA   user behavior analysis   verbal violence  
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